AI Insights · Timothy · April 2024
Top 5 Low Poly Games on Android in Lebanon - Q1 2024
Discover the performance metrics of the top 5 low poly games on the Android platform in Lebanon for Q1 2024, including weekly downloads, revenue, and active users.
In the first quarter of 2024, the top 5 low poly games on the Android platform in Lebanon have shown varying performance metrics in terms of weekly downloads, revenue, and active users. The data provided by Sensor Tower offers an insightful look into these trends.
Roblox saw a peak in weekly revenue at the beginning of January, reaching approximately $1.4K, followed by a gradual decline, stabilizing around $585 by the end of March. Weekly downloads fluctuated, peaking at 9.9K in early February and ending the quarter with 8.2K. The game maintained a strong user base, with weekly active users ranging from 328K at the start of January to 308K by the end of March.
Idle Lumber Empire experienced lower revenue metrics, with a notable high of $42 in the first week of January, gradually tapering off to minimal values by the end of the quarter. The game saw a significant spike in downloads in late February, reaching 1.9K, but this was followed by a sharp decline to just 116 in the final week of March. Active users mirrored this trend, peaking at 2.4K in late February before dropping to 513 by the end of the quarter.
Frozen City exhibited relatively stable revenue throughout the quarter, with a slight peak at $10 in late February. Downloads remained low, but there was a brief increase in early February to 213. Active users showed a consistent pattern, starting at 528 in early January and maintaining similar levels with a slight peak at 715 in mid-January and ending at 504 in late March.
Idle Office Tycoon- Money game reported minimal revenue, with a small peak of $11 in early March. Downloads were relatively low, hitting a high of 118 in mid-February before dropping to zero by the end of March. The game’s active users saw a peak of 168 in late February but declined to 48 by the end of the quarter.
Eatventure showed a steady increase in revenue, peaking at $10 in early February. The game’s downloads surged in late February, reaching 2.6K, and maintained high levels throughout March. Active users also saw a significant rise, starting at 9.1K in early January and reaching 15.5K by late February, stabilizing around 13.1K by the end of March.
For more detailed insights and data, visit Sensor Tower.